This is the story of a lonely skeleton wandering in the dense forest. He has no idea what his past is or what the future holds for him. All he can do is dance while he can.
We used the Vicon system to capture high-precision motion data, tracking every movement with accuracy. The setup allowed us to record detailed character performances, ensuring fluid and realistic motion for our animation.
After capturing the motion data, we processed it in MotionBuilder for retargeting. This step involved adapting the recorded movement to our character rigs, refining the animation, and ensuring natural motion flow.
Once the animation was finalized, we integrated it into Unreal Engine, where we built and rendered the environment. Using Unreal’s real-time rendering capabilities, we achieved an immersive and visually compelling scene, enhancing the final presentation of our project.
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